

Simple and beautiful yet forcing the player to make important decisions - do I want more damage on my offensive skills or I want more defense. And the Math is such a young kid could understand. Items could also be leveled up with other game mechanics - this again improves their stats. Two options are in blue (rare version of the item) and one in purple (epic version) with epics (and other higher tiers) having better stats than rares (and lower tiers). There are 5 skills you can improve with the items you find - Attack, Special (2nd type of attack), Cast (spell-like skill), Dash (movement), Call (charging skill).Īs you can see from the picture above, the item that’s just found forces the player with a choice between improving his Special skill, his Dash skill or his overall defense.

Hades embraced an “easy to learn, difficult to master” concept and the players loved it.įor those of you that haven’t played Hades here is a screenshot that shows its type of simple itemization which however opens very interesting min/maxing options: Hades proved that this is indeed the right philosophy regarding aRPGs - it achieved the stunning 98% positive reviews from more than 40k total instantly becoming a classic on Steam.
